Mercykiller Elite

Clad in the iconic spiked armour of the Red Death, this jailer and executioner hides their face behind both a mask of metal and of determination.

Description:

Medium humanoid (human; berserker), Lawful Neutral


Armor Class: 15 (scale mail); 17 (with shield)

Hit points: 60 (9d8+27)

Speed: 30ft.


STR 16 (3) DEX 12 (1) CON 17 (3) INT 9 (-1) WIS 11 (0) CHA 9 (-1)


Skills Insight +2, Perception +2

Senses passive Perception 12

Languages Common

Challenge 3 (700 XP)


Reckless. At the start of its turn, the Mercykiller can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its turn.


ACTIONS

Pincer Staff. Melee Weapon Attack: 5 to hit, reach 10ft., one target. Hit: 6 (1d63) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). Until this grapple ends, the Mercykiller cannot use its pincer staff on another target.

Shortsword. Melee Weapon Attack: 5 to hit, reach 5ft., one target. Hit: 6 (1d63) piercing damage.

Bio:

Mercykiller Elite

5e Planescape: Tales of Devotion VariSami