Nahiri the Descendant

This lithe, snow white warrior woman has a haunted look in her eyes.

Description:

Medium humanoid (kor; gladiator), Lawful Good


Armor Class: 16 (studded leather, shield)

Hit points: 95 (15d8+30)

Speed: 30ft., climb 30ft.


STR 18 (3) DEX 16 (3) CON 14 (2) INT 10 (0) WIS 13 (1) CHA 15 (2)


Saving Throws Str 7, Dex 6, Con +5

Skills

Acrobatics +6, Athletics +10, Intimidation +5

Senses passive Perception 11

Languages Common, Kor (nonverbal)

Challenge 6 (2300 XP)


Brave. Nahiri has advantage on saving throws against being frightened.

Brute. A melee weapon deals one extra die of its damage type when Nahiri hits with it (included in the attack).

Lucky. When a 1 is rolled on a d20 for an attack roll, an ability check, or saving throw, the die can be rerolled and the new result must be used.

Innate Spellcasting.Nahiri’s spellcasting ability is Charisma (spell save DC 13). She can innately cast the following spells, requiring no material components:

3/day: baleful mark (see p. 16 of the Primeval Thule Player’s Companion for details)


ACTIONS

Multiattack. Nahiri makes three melee attacks or two ranged attacks.

Stoneforged War Pick. Melee Weapon Attack: 8 to hit, reach 5ft., one target. Hit: 14 (2d85) piercing damage. If this attack reduces the target to 0 hit points, Nahiri can cast baleful mark as a bonus action. This is a magical +1 weapon.

Shield Bash. Melee Attack: 7 to hit, reach 5ft., one target. Hit: 9 (2d44) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Dagger. Melee or Ranged Weapon Attack: 7 to hit, reach 5ft. or range 30/120 ft., one target. Hit: 8 (1d64) piercing damage.


REACTIONS

Parry. Nahiri adds 3 to her AC against one melee attack that would hit her. To do so, she must see the attacker and be wielding a melee weapon.

Bio:

Height: 6'0'' (1,83m)

Weight: 143 lbs./65kg

Hair: Snow

Eyes: Pearl

Skin: Whitesmoke

Age: 28

Faction: Athar

Nahiri is a distant descendant of one of the heroes who sealed away the eldrazi menace on Zendikar and retains a natural affinity for minor stoneforge magic. She was unfortunate enough to witness the revival and return of the eldrazi but was whisked away from her home plane before the formation of the Gatewatch and the eventual defeat of the ravaging titans. Having witnessed the dire state of her home, she both yearns to return and protect those left behind but fears how everything seemed doomed the last she witnessed the state of the plane. For her, there are no gods as the ancestral deities of Zendikar turned out to be but distortions of legends about the extraplanar invaders. Spending her days in a meditative torpor, being calmed by the beauty of the inner sanctum of the Shattered Temple, she is willing to indulge others but may take grave offence at being vilified for having escaped and survived the terrors.

Nahiri the Descendant

5e Planescape: Tales of Devotion VariSami